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FIFA 2001
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2000-09-19
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404 lines
FSHTool generated file -- be very careful when editing
in.fsh
FSH
SHPI 105 objects, tag GIMX
BUFSZ 622816
NOGLOBPAL
!PAD 8 4275792045525453
rpit 0000.BMP
BMP 7B +1 180 120 {0 0 0 0}
PAL 2A 256 1 {256 0 0 0}
rpl1 0001.BMP
BMP 7B +1 8 8 {0 0 180 118}
PAL 2A 256 1 {256 0 0 0}
rpl0 0002.BMP
BMP 7B +1 8 8 {0 0 180 126}
PAL 2A 256 1 {256 0 0 0}
rsp0 0003.BMP
BMP 7B +1 8 8 {0 0 180 134}
PAL 2A 256 1 {256 0 0 0}
rsp2 0004.BMP
BMP 7B +1 8 8 {0 0 180 78}
PAL 2A 256 1 {256 0 0 0}
rsp1 0005.BMP
BMP 7B +1 8 8 {0 0 180 86}
PAL 2A 256 1 {256 0 0 0}
rsp3 0006.BMP
BMP 7B +1 8 8 {0 0 180 94}
PAL 2A 256 1 {256 0 0 0}
rsp4 0007.BMP
BMP 7B +1 8 8 {0 0 180 102}
PAL 2A 256 1 {256 0 0 0}
rbal 0008.BMP
BMP 7B +1 8 8 {0 0 180 110}
PAL 2A 256 1 {256 0 0 0}
nett 0009.BMP
BMP 7B +1 32 32 {0 0 128 153}
PAL 2A 256 1 {256 0 0 0}
sbar 0010.BMP
BMP 7B +2 16 2 {0 0 129 189}
PAL 2A 256 1 {256 0 0 0}
TXT 6F 56 0
Done%20with%20Soft%20Image%20Gimex%20Module%20by%20Frank%20Barchard%00%00%00%00%00
atak 0011.BMP
BMP 7B +1 64 64 {0 0 192 191}
PAL 2A 256 1 {256 0 0 0}
offs 0012.BMP
BMP 7B +1 64 64 {0 0 128 191}
PAL 2A 256 1 {256 0 0 0}
post 0013.BMP
BMP 7B +2 16 2 {0 0 145 189}
PAL 2A 256 1 {256 0 0 0}
TXT 6F 56 0
Done%20with%20Soft%20Image%20Gimex%20Module%20by%20Frank%20Barchard%00%00%00%00%00
pdot 0014.BMP
BMP 7B +1 32 32 {0 0 191 73}
PAL 2A 256 1 {256 0 0 0}
CIR4 0015.BMP
BMP 7B +1 143 92 {3 5 256 0}
!PAD 12 000000000000000000000000
PAL 2A 256 1 {256 0 0 0}
CIR2 0016.BMP
BMP 7B +1 31 97 {9 3 465 0}
!PAD 1 00
PAL 2A 256 1 {256 0 0 0}
CIR3 0017.BMP
BMP 7B +1 30 92 {9 2 435 0}
!PAD 8 0000000000000000
PAL 2A 256 1 {256 0 0 0}
CIR1 0018.BMP
BMP 7B +1 141 88 {3 6 256 92}
!PAD 8 0000000000000000
PAL 2A 256 1 {256 0 0 0}
EDGE 0019.BMP
BMP 7B +1 86 75 {7 12 256 180}
!PAD 14 0000000000000000000000000000
PAL 2A 256 1 {256 0 0 0}
BAOB 0020.BMP
BMP 7B +1 21 21 {17 11 235 71}
!PAD 7 00000000000000
PAL 2A 256 1 {256 0 0 0}
EXON 0021.BMP
BMP 7B +1 16 18 {19 13 210 139}
PAL 2A 256 1 {256 0 0 0}
HOLE 0022.BMP
BMP 7B +1 19 19 {18 12 237 92}
!PAD 7 00000000000000
PAL 2A 256 1 {256 0 0 0}
RCNO 0023.BMP
BMP 7B +1 29 28 {50 46 227 140}
!PAD 4 00000000
PAL 2A 256 1 {256 0 0 0}
CROS 0024.BMP
BMP 7B +1 34 32 {36 49 192 105}
PAL 2A 256 1 {256 0 0 0}
SMED 0025.BMP
BMP 7B +1 72 71 {14 14 180 0}
!PAD 8 0000000000000000
PAL 2A 256 1 {256 0 0 0}
SRNO 0026.BMP
BMP 7B +1 46 37 {312 267 342 218}
!PAD 10 00000000000000000000
PAL 2A 256 1 {256 0 0 0}
SRHI 0027.BMP
BMP 7B +1 47 37 {311 266 0 219}
!PAD 5 0000000000
PAL 2A 256 1 {256 0 0 0}
SLNO 0028.BMP
BMP 7B +1 47 37 {281 295 342 181}
!PAD 5 0000000000
PAL 2A 256 1 {256 0 0 0}
SLHI 0029.BMP
BMP 7B +1 47 37 {281 295 47 219}
!PAD 5 0000000000
PAL 2A 256 1 {256 0 0 0}
YCNO 0030.BMP
BMP 7B +1 29 28 {50 46 227 111}
!PAD 4 00000000
PAL 2A 256 1 {256 0 0 0}
poll 0031.BMP
BMP 7B +1 16 64 {0 0 161 127}
PAL 2A 256 1 {256 0 0 0}
arro 0032.BMP
BMP 7B +2 20 4 {0 0 128 185}
PAL 2A 256 1 {256 0 0 0}
TXT 6F 56 0
Done%20with%20Soft%20Image%20Gimex%20Module%20by%20Frank%20Barchard%00%00%00%00%00
fatg 0033.BMP
BMP 7B +1 80 28 {0 0 432 147}
PAL 2A 256 1 {256 0 0 0}
shta 0034.BMP
BMP 7B +1 124 18 {0 0 388 237}
!PAD 8 0000000000000000
PAL 2A 256 1 {256 0 0 0}
flga 0035.BMP
BMP 7B +1 32 16 {0 16 178 175}
PAL 2A 256 1 {256 0 0 0}
flgb 0036.BMP
BMP 7B +1 32 16 {0 16 178 159}
PAL 2A 256 1 {256 0 0 0}
flgc 0037.BMP
BMP 7B +1 32 16 {0 16 178 143}
PAL 2A 256 1 {256 0 0 0}
flgd 0038.BMP
BMP 7B +1 32 16 {0 16 211 169}
PAL 2A 256 1 {256 0 0 0}
flgl 0039.BMP
BMP 7B +1 64 32 {0 0 64 155}
PAL 2A 256 1 {256 0 0 0}
flla 0040.BMP
BMP 7B +1 64 32 {0 0 64 187}
PAL 2A 256 1 {256 0 0 0}
spsr 0041.BMP
BMP 7B +1 93 39 {0 0 419 175}
!PAD 5 0000000000
PAL 2A 256 1 {256 0 0 0}
BBLL 0042.BMP
BMP 7B +1 62 62 {5 5 88 363}
!PAD 12 000000000000000000000000
PAL 2A 256 1 {256 0 0 0}
BBRR 0043.BMP
BMP 7B +1 118 22 {41 9 394 215}
!PAD 12 000000000000000000000000
PAL 2A 256 1 {256 0 0 0}
DIR1 0044.BMP
BMP 7B +1 33 33 {3 3 78 467}
!PAD 15 000000000000000000000000000000
PAL 2A 256 1 {256 0 0 0}
DIR2 0045.BMP
BMP 7B +1 33 33 {3 3 111 467}
!PAD 15 000000000000000000000000000000
PAL 2A 256 1 {256 0 0 0}
BTNN 0046.BMP
BMP 7B +1 88 27 {41 31 0 383}
!PAD 8 0000000000000000
PAL 2A 256 1 {256 0 0 0}
BTNH 0047.BMP
BMP 7B +1 88 27 {41 31 0 356}
!PAD 8 0000000000000000
PAL 2A 256 1 {256 0 0 0}
BTNP 0048.BMP
BMP 7B +1 88 27 {42 35 0 437}
!PAD 8 0000000000000000
PAL 2A 256 1 {256 0 0 0}
BTND 0049.BMP
BMP 7B +1 88 27 {42 35 0 410}
!PAD 8 0000000000000000
PAL 2A 256 1 {256 0 0 0}
RED1 0050.BMP
BMP 7B +1 8 9 {31 9 244 317}
!PAD 8 0000000000000000
PAL 2A 256 1 {256 0 0 0}
YEL1 0051.BMP
BMP 7B +1 8 9 {32 13 235 317}
!PAD 8 0000000000000000
PAL 2A 256 1 {256 0 0 0}
CIR5 0052.BMP
BMP 7B +1 109 44 {6 3 147 456}
!PAD 4 00000000
PAL 2A 256 1 {256 0 0 0}
CIR6 0053.BMP
BMP 7B +1 45 44 {8 5 257 135}
!PAD 4 00000000
PAL 2A 256 1 {256 0 0 0}
CIR7 0054.BMP
BMP 7B +1 31 97 {9 3 465 0}
!PAD 1 00
PAL 2A 256 1 {256 0 0 0}
CIR8 0055.BMP
BMP 7B +1 30 92 {9 2 435 0}
!PAD 8 0000000000000000
PAL 2A 256 1 {256 0 0 0}
CIR9 0056.BMP
BMP 7B +1 54 54 {8 4 256 0}
!PAD 12 000000000000000000000000
PAL 2A 256 1 {256 0 0 0}
CIR0 0057.BMP
BMP 7B +1 103 38 {6 5 296 54}
!PAD 6 000000000000
PAL 2A 256 1 {256 0 0 0}
DOWH 0058.BMP
BMP 7B +1 31 26 {61 93 31 330}
!PAD 10 00000000000000000000
PAL 2A 256 1 {256 0 0 0}
DOWD 0059.BMP
BMP 7B +1 31 26 {61 93 0 330}
!PAD 10 00000000000000000000
PAL 2A 256 1 {256 0 0 0}
DOWN 0060.BMP
BMP 7B +1 31 26 {64 97 62 330}
!PAD 10 00000000000000000000
PAL 2A 256 1 {256 0 0 0}
CRSR 0061.BMP
BMP 7B +1 31 26 {16 17 88 441}
!PAD 10 00000000000000000000
PAL 2A 256 1 {256 0 0 0}
FRFN 0062.BMP
BMP 7B +1 39 19 {125 8 80 256}
!PAD 11 0000000000000000000000
PAL 2A 256 1 {256 0 0 0}
FRFH 0063.BMP
BMP 7B +1 39 19 {125 8 119 256}
!PAD 11 0000000000000000000000
PAL 2A 256 1 {256 0 0 0}
FRNO 0064.BMP
BMP 7B +1 39 19 {44 9 158 256}
!PAD 11 0000000000000000000000
PAL 2A 256 1 {256 0 0 0}
FRHI 0065.BMP
BMP 7B +1 39 19 {44 9 197 256}
!PAD 11 0000000000000000000000
PAL 2A 256 1 {256 0 0 0}
FSNO 0066.BMP
BMP 7B +1 40 19 {167 8 40 256}
!PAD 8 0000000000000000
PAL 2A 256 1 {256 0 0 0}
FSHI 0067.BMP
BMP 7B +1 40 19 {168 8 0 256}
!PAD 8 0000000000000000
PAL 2A 256 1 {256 0 0 0}
BACN 0068.BMP
BMP 7B +1 26 36 {45 4 155 294}
!PAD 8 0000000000000000
PAL 2A 256 1 {256 0 0 0}
BACD 0069.BMP
BMP 7B +1 26 36 {45 4 0 464}
!PAD 8 0000000000000000
PAL 2A 256 1 {256 0 0 0}
BACH 0070.BMP
BMP 7B +1 26 36 {45 4 181 294}
!PAD 8 0000000000000000
PAL 2A 256 1 {256 0 0 0}
LEFH 0071.BMP
BMP 7B +1 26 31 {47 5 390 184}
!PAD 10 00000000000000000000
PAL 2A 256 1 {256 0 0 0}
LEFD 0072.BMP
BMP 7B +1 26 31 {48 6 462 116}
!PAD 10 00000000000000000000
PAL 2A 256 1 {256 0 0 0}
LEFN 0073.BMP
BMP 7B +1 26 31 {49 9 119 436}
!PAD 10 00000000000000000000
PAL 2A 256 1 {256 0 0 0}
PSNO 0074.BMP
BMP 7B +1 39 19 {84 9 0 275}
!PAD 11 0000000000000000000000
PAL 2A 256 1 {256 0 0 0}
PSHI 0075.BMP
BMP 7B +1 39 19 {84 8 39 275}
!PAD 11 0000000000000000000000
PAL 2A 256 1 {256 0 0 0}
PLNO 0076.BMP
BMP 7B +1 39 19 {209 8 78 275}
!PAD 11 0000000000000000000000
PAL 2A 256 1 {256 0 0 0}
PLHI 0077.BMP
BMP 7B +1 39 19 {209 8 117 275}
!PAD 11 0000000000000000000000
PAL 2A 256 1 {256 0 0 0}
THN2 0078.BMP
BMP 7B +1 20 20 {2 -1 236 256}
PAL 2A 256 1 {256 0 0 0}
BARN 0079.BMP
BMP 7B +1 194 6 {3 7 0 500}
!PAD 4 00000000
PAL 2A 256 1 {256 0 0 0}
BARH 0080.BMP
BMP 7B +1 194 6 {3 7 0 506}
!PAD 4 00000000
PAL 2A 256 1 {256 0 0 0}
RENO 0081.BMP
BMP 7B +1 39 19 {3 9 156 275}
!PAD 11 0000000000000000000000
PAL 2A 256 1 {256 0 0 0}
REHI 0082.BMP
BMP 7B +1 39 19 {3 9 195 275}
!PAD 11 0000000000000000000000
PAL 2A 256 1 {256 0 0 0}
RITH 0083.BMP
BMP 7B +1 25 30 {80 6 155 330}
!PAD 2 0000
PAL 2A 256 1 {256 0 0 0}
RITD 0084.BMP
BMP 7B +1 25 30 {80 6 431 117}
!PAD 2 0000
PAL 2A 256 1 {256 0 0 0}
RITN 0085.BMP
BMP 7B +1 25 30 {83 9 103 226}
!PAD 2 0000
PAL 2A 256 1 {256 0 0 0}
BRH2 0086.BMP
BMP 7B +1 1 1 {74 9 234 316}
!PAD 15 000000000000000000000000000000
PAL 2A 256 1 {256 0 0 0}
BRN2 0087.BMP
BMP 7B +1 1 1 {126 16 233 316}
!PAD 15 000000000000000000000000000000
PAL 2A 256 1 {256 0 0 0}
THMN 0088.BMP
BMP 7B +1 20 20 {25 -2 236 276}
PAL 2A 256 1 {256 0 0 0}
SCRN 0089.BMP
BMP 7B +1 155 17 {6 1 0 296}
!PAD 5 0000000000
PAL 2A 256 1 {256 0 0 0}
SCRH 0090.BMP
BMP 7B +1 155 17 {5 1 0 313}
!PAD 5 0000000000
PAL 2A 256 1 {256 0 0 0}
BALL 0091.BMP
BMP 7B +1 89 96 {6 2 167 360}
PAL 2A 256 1 {256 0 0 0}
WNG1 0092.BMP
BMP 7B +1 21 30 {72 83 146 425}
!PAD 10 00000000000000000000
PAL 2A 256 1 {256 0 0 0}
WNG2 0093.BMP
BMP 7B +1 21 30 {73 125 234 326}
!PAD 10 00000000000000000000
PAL 2A 256 1 {256 0 0 0}
UPHI 0094.BMP
BMP 7B +1 31 26 {61 66 124 330}
!PAD 10 00000000000000000000
PAL 2A 256 1 {256 0 0 0}
UPDE 0095.BMP
BMP 7B +1 31 26 {61 66 93 330}
!PAD 10 00000000000000000000
PAL 2A 256 1 {256 0 0 0}
UPNO 0096.BMP
BMP 7B +1 31 26 {65 67 401 148}
!PAD 10 00000000000000000000
PAL 2A 256 1 {256 0 0 0}
FRWD 0097.BMP
BMP 7B +1 26 36 {0 0 52 464}
!PAD 8 0000000000000000
PAL 2A 256 1 {256 0 0 0}
FRWH 0098.BMP
BMP 7B +1 26 36 {0 0 207 294}
!PAD 8 0000000000000000
PAL 2A 256 1 {256 0 0 0}
pblb 0099.BMP
BMP 7B +1 64 64 {0 0 0 155}
PAL 2A 256 1 {256 0 0 0}
EDLF 0100.BMP
BMP 7B +1 32 71 {3 5 399 77}
PAL 2A 256 1 {256 0 0 0}
WWWW 0101.BMP
BMP 7B +1 36 77 {2 1 399 0}
!PAD 12 000000000000000000000000
PAL 2A 256 1 {256 0 0 0}
LOGR 0102.BMP
BMP 7B +1 134 31 {5 6 1 122}
!PAD 6 000000000000
PAL 2A 256 1 {256 0 0 0}
LOGS 0103.BMP
BMP 7B +1 134 31 {5 7 1 122}
!PAD 6 000000000000
PAL 2A 256 1 {256 0 0 0}
CAP0 0104.BMP
BMP 7B +1 12 22 {0 0 496 117}
!PAD 8 0000000000000000
PAL 2A 256 1 {256 0 0 0}
#END